BL_ActionActuator
Base class: SCA_IActuator
Action Actuators apply an action to an actor.
action
Section titled “action”The name of the action to set as the current action.
Type: string
frameStart
Section titled “frameStart”Specifies the starting frame of the animation.
Type: float
frameEnd
Section titled “frameEnd”Specifies the ending frame of the animation.
Type: float
blendIn
Section titled “blendIn”Specifies the number of frames of animation to generate when making transitions between actions.
Type: float
priority
Section titled “priority”Sets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers.
Type: integer
Sets the current frame for the animation.
Type: float
propName
Section titled “propName”Sets the property to be used in FromProp playback mode.
Type: string
The operation mode of the actuator. Can be one of these constants.
Type: integer
useContinue
Section titled “useContinue”The actions continue option, True or False. When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
Type: boolean
framePropName
Section titled “framePropName”The name of the property that is set to the current frame number.
Type: string
Not in the Range documentation
Section titled “Not in the Range documentation”These items exist in the engine but were not in the Range documentation. The ones marked new in Anastacio were added by Anastacio Engine.
attribute
Animation layer (0 to 7) the actuator plays the action on. Different layers play at the same time.
layerWeight
Section titled “layerWeight”attribute
Layer weight, from 0.0 to 1.0: how much this action blends with the layers below.
