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KX_SoundActuator

Base class: SCA_IActuator

Sound Actuator.

The startSound, pauseSound and stopSound do not require the actuator to be activated - they act instantly provided that the actuator has been activated once at least.

The volume (gain) of the sound.

Type: float

The current position in the audio stream (in seconds).

Type: float

The pitch of the sound.

Type: float

The operation mode of the actuator. Can be one of these constants

Type: integer

The sound the actuator should play.

Type: Audaspace factory

Whether or not the actuator should be using 3D sound. (read-only)

Type: boolean

The maximum gain of the sound, no matter how near it is.

Type: float

The minimum gain of the sound, no matter how far it is away.

Type: float

The distance where the sound has a gain of 1.0.

Type: float

The maximum distance at which you can hear the sound.

Type: float

The influence factor on volume depending on distance.

Type: float

The angle of the inner cone.

Type: float

The angle of the outer cone.

Type: float

The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone).

Type: float

Starts the sound.

Returns: None

Pauses the sound.

Returns: None

Stops the sound.

Returns: None