Skip to content

EXP_ListValue

Base class: EXP_PropValue

This is a list like object used in the game engine internally that behaves similar to a python list in most ways.

As well as the normal index lookup (val= clist[i]), EXP_ListValue supports string lookups (val= scene.objects["Cube"])

Other operations such as len(clist), list(clist), clist[0:10] are also supported.

Add an item to the list (like pythons append)

Count the number of instances of a value in the list.

Returns: number of instances

Return type: integer

Return the index of a value in the list.

Returns: The index of the value in the list.

Return type: integer

Reverse the order of the list.

Return the value matching key, or the default value if its not found.

Returns: The key value or a default.

Return a list of items with name matching name regex and with a property matching prop regex. If name is empty every items are checked, if prop is empty no property check is proceeded.

Returns: The list of matching items.

This is a funtion especially for the game engine to return a value with a spesific id.

Since object names are not always unique, the id of an object can be used to get an object from the EXP_ValueList.

Example:

myObID=id(gameObject)
ob= scene.objects.from_id(myObID)

Where myObID is an int or long from the id function.

This has the advantage that you can store the id in places you could not store a gameObject.