KX_CubeMap
Base class: KX_TextureRenderer
Python API for realtime cube map textures.
import Range
scene = Range.logic.getCurrentScene()# The object using a realtime cube map in its material.obj = scene.objects["Suzanne"]
mat = obj.meshes[0].materials[0]# Obtain the realtime cube map from the material texture.cubemap = mat.textures[0].renderer
# Set the render position to the "Cube" object position.cubemap.viewpointObject = scene.objects["Cube"]
# Change the culling clip start and clip end.cubemap.clipStart = 5.0cubemap.clipEnd = 20.0
# Disable render on third layer.cubemap.ignoreLayers = (1 << 2)
# Disable per frame update.cubemap.autoUpdate = False# Ask to update for this frame only.cubemap.update()