KX_TextureRenderer
Base class: EXP_Value
Python API for object doing a render stored in a texture.
autoUpdate
Section titled “autoUpdate”Choose to update automatically each frame the texture renderer or not.
Type: boolean
viewpointObject
Section titled “viewpointObject”The object where the texture renderer will render the scene.
Type: KX_GameObject
enabled
Section titled “enabled”Enable the texture renderer to render the scene.
Type: boolean
ignoreLayers
Section titled “ignoreLayers”The layers to ignore when rendering.
Type: bitfield
clipStart
Section titled “clipStart”The projection view matrix near plane, used for culling.
Type: float
clipEnd
Section titled “clipEnd”The projection view matrix far plane, used for culling.
Type: float
lodDistanceFactor
Section titled “lodDistanceFactor”The factor to multiply distance to camera to adjust levels of detail. A float < 1.0f will make the distance to camera used to compute levels of detail decrease.
Type: float
update()
Section titled “update()”Request to update this texture renderer during the rendering stage. This function is effective only when autoUpdate is disabled.
