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KX_SteeringActuator

Base class: SCA_IActuator

Steering Actuator for navigation.

The steering behavior to use.

Type: one of these constants

Velocity magnitude

Type: float

Max acceleration

Type: float

Max turn speed

Type: float

Relax distance

Type: float

Target object

Type: KX_GameObject

Navigation mesh

Type: KX_GameObject

Terminate when target is reached

Type: boolean

Enable debug visualization

Type: boolean

Path update period

Type: int

Path point list.

Type: list of mathutils.Vector

These items exist in the engine but were not in the Range documentation. The ones marked new in Anastacio were added by Anastacio Engine.

attribute

Where the object turns while walking: 0 doesn’t turn, 1 to 3 = +X, +Y, +Z axis, 4 to 6 = -X, -Y, -Z.

attribute

Doesn’t touch the object vertical (Z) velocity.

attribute · read-only

Direction vector computed by the actuator this frame.