BL_Texture
Base class: EXP_Value
A texture object that contains attributes of a material texture.
diffuseIntensity
Section titled “diffuseIntensity”Amount texture affects diffuse reflectivity.
Type: float
diffuseFactor
Section titled “diffuseFactor”Amount texture affects diffuse color.
Type: float
Amount texture affects alpha.
Type: float
specularIntensity
Section titled “specularIntensity”Amount texture affects specular reflectivity.
Type: float
specularFactor
Section titled “specularFactor”Amount texture affects specular color.
Type: float
hardness
Section titled “hardness”Amount texture affects hardness.
Type: float
Amount texture affects emission.
Type: float
mirror
Section titled “mirror”Amount texture affects mirror color.
Type: float
normal
Section titled “normal”Amount texture affects normal values.
Type: float
parallaxBump
Section titled “parallaxBump”Height of parallax occlusion mapping.
Type: float
parallaxStep
Section titled “parallaxStep”Number of steps to achieve parallax effect.
Type: float
lodBias
Section titled “lodBias”Amount bias on mipmapping.
Type: float
bindCode
Section titled “bindCode”Texture bind code/Id/number.
Type: integer
renderer
Section titled “renderer”Texture renderer of this texture.
Type: KX_CubeMap, KX_PlanarMap or None
Index Of Refraction used to compute refraction.
Type: float (1.0 to 50.0)
refractionRatio
Section titled “refractionRatio”Amount refraction mixed with reflection.
Type: float (0.0 to 1.0)
uvOffset
Section titled “uvOffset”Offset applied to texture UV coordinates (mainly translation on U and V axis).
Type: mathutils.Vector
uvSize
Section titled “uvSize”Scale applied to texture UV coordinates.
Type: mathutils.Vector
uvRotation
Section titled “uvRotation”Rotation applied to texture UV coordinates.
Type: float (radians)
