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BL_Texture

Base class: EXP_Value

A texture object that contains attributes of a material texture.

Amount texture affects diffuse reflectivity.

Type: float

Amount texture affects diffuse color.

Type: float

Amount texture affects alpha.

Type: float

Amount texture affects specular reflectivity.

Type: float

Amount texture affects specular color.

Type: float

Amount texture affects hardness.

Type: float

Amount texture affects emission.

Type: float

Amount texture affects mirror color.

Type: float

Amount texture affects normal values.

Type: float

Height of parallax occlusion mapping.

Type: float

Number of steps to achieve parallax effect.

Type: float

Amount bias on mipmapping.

Type: float

Texture bind code/Id/number.

Type: integer

Texture renderer of this texture.

Type: KX_CubeMap, KX_PlanarMap or None

Index Of Refraction used to compute refraction.

Type: float (1.0 to 50.0)

Amount refraction mixed with reflection.

Type: float (0.0 to 1.0)

Offset applied to texture UV coordinates (mainly translation on U and V axis).

Type: mathutils.Vector

Scale applied to texture UV coordinates.

Type: mathutils.Vector

Rotation applied to texture UV coordinates.

Type: float (radians)