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KX_CharacterWrapper

Base class: EXP_PyObjectPlus

A wrapper to expose character physics options.

Whether or not the character is on the ground. (read-only)

Type: boolean

The gravity value used for the character.

Type: float

The character falling speed.

Type: float

The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.

Type: int in [0, 255], default 1

The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.

Type: int

The character jumping speed.

Type: float

The maximum slope which the character can climb.

Type: float

The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.

Type: Vector((x, y, z))

The character jumps based on it’s jump speed.

The direction the character is jumping.

Type: Vector((x, y, z))

Sets the character’s linear velocity for a given period.

This method sets character’s velocity through it’s center of mass during a period.

  • velocity: Linear velocity vector.
    • type: 3D Vector
  • time: Period while applying linear velocity.
    • type: float
  • local: * False: you get the “global” velocity ie: relative to world orientation. * True: you get the “local” velocity ie: relative to object orientation.
    • type: boolean

Smooth movement caused by walking direction.

Type: float (0.0 to 1.0)

Resets the character velocity and walk direction.