BL_ArmatureObject
Base class: KX_GameObject
An armature object.
constraints
Section titled “constraints”The list of armature constraint defined on this armature. Elements of the list can be accessed by index or string. The key format for string access is ‘<bone_name>:<constraint_name>’.
Type: list of BL_ArmatureConstraint
channels
Section titled “channels”The list of armature channels. Elements of the list can be accessed by index or name the bone.
Type: list of BL_ArmatureChannel
update()
Section titled “update()”Ensures that the armature will be updated on next graphic frame.
This action is unecessary if a KX_ArmatureActuator with mode run is active or if an action is playing. Use this function in other cases. It must be called on each frame to ensure that the armature is updated continously.
draw()
Section titled “draw()”Draw lines that represent armature to view it in real time.
