SCA_ILogicBrick
Base class: EXP_Value
Base class for all logic bricks.
executePriority
Section titled “executePriority”This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
Type: executePriority: int
The game object this logic brick is attached to (read-only).
Type: KX_GameObject or None in exceptional cases.
The name of this logic brick (read-only).
Type: string
