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SCA_ILogicBrick

Base class: EXP_Value

Base class for all logic bricks.

This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

Type: executePriority: int

The game object this logic brick is attached to (read-only).

Type: KX_GameObject or None in exceptional cases.

The name of this logic brick (read-only).

Type: string